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Active Learning Strategies

July 18, 2024 by
Active Learning Strategies
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An active learning strategy is a set of educational methods that focus on students' interaction with educational content, and encourage effective participation, critical thinking and practical application. This strategy aims to make the learning process an interactive and enjoyable experience, rather than simply being a process of receiving information.

  1. Collaborative learning: encourages teamwork and interaction among students, working together to solve problems, conduct research and discuss ideas.
  2. Project-based learning: Includes work on long-term projects that enable students to explore a particular topic in depth and apply knowledge in realistic situations.
  3. Survey-based learning: encourages students to ask questions and seek answers themselves, fostering curiosity and critical thinking.
  4. Group discussions: encourages the exchange of ideas and information among students, which helps to broaden their understanding and analysis of the topics.
  5. Problem-based learning: involves introducing and working on real or virtual problems for students, enhancing critical and creative thinking skills.
  6. Self-learning: encourages students to take responsibility for their learning by setting their own personal goals and planning to achieve them.
  7. Continuous feedback: includes providing students with immediate and sustainable feedback on their performance, which helps them constantly improve their educational level.
  8. Using technology: employing technological tools such as tablets, computers and educational applications to improve the learning experience and make it more interactive.

Applying an active learning strategy in teaching can lead to positive outcomes such as better understanding and retention of information, enhancing critical thinking and problem solving skills, and increasing students' participation and motivation.

 APPlied example:

An active learning strategy can be applied as an example in the fourth-grade mathematics curriculum in a variety of ways that enhance students' effective interaction and participation. 
Here are some apps and ideas:

1. Collaborative learning:

  • • Group projects: Students can be divided into small groups to work together to solve complex mathematical issues or mathematical projects such as creating geometric objects using simple tools.
  • • Role-playing: Students can rotate in explaining a mathematical matter to the rest of their colleagues, helping them to understand the subject more deeply and develop communication skills.

2. Project-based learning:

  • • Space Measurement Project: Students can undertake a project to measure different spaces within the school (e.g. playground or class) using different measurement units and present their results in the form of graphs.
  • • Money and Banks Project: "Bank simulation" can be created where students learn about collecting and subtracting by managing fake accounts and dealing with simple banking transactions.

3. Survey-based learning:

  • • Pattern discovery: Students can look for mathematical patterns in everyday life, such as geometric patterns in tiles or different shapes in plants.
  • • Data analysis: Real data (such as height or age) from students can be collected and analyzed through tables and charts.

4. Group discussions:

  • • Discussions on sports issues: Teachers can raise a mathematical issue for collective discussion where students participate in proposing different solutions and clarifying their reasons.
  • • Group review: Before exams, students can participate in group review sessions where they discuss and analyze important issues together.

5. Problem-based learning:

  • • Mathematical puzzles: Mathematical puzzles and challenges that motivate students to think critically and creatively can be used.
  • • Real-life problems: Offering problems derived from everyday life (such as calculating costs or distances) and encouraging students to solve them.

6. Self-learning:

  • • Personal learning goals: Students can be encouraged to set personal learning goals in mathematics and follow their progress towards achieving them.
  • • Use of e-books and applications: Students can use educational applications to practice sports concepts themselves.

7. Continuous feedback:

  • • Periodic assessments: periodically short and simple tests to provide instant feedback on the performance of the team.
  • • Interactive activities: such as Kahoot or Quizizz to provide instant and interactive feedback to students.

8. Use of technology:

  • • Educational games: Use computer games that require solving mathematical issues to reach higher levels.
  • • Video learning: Show educational videos explaining mathematical concepts in visual and attractive ways.

هذه التطبيقات يمكن أن تجعل تعلم الرياضيات أكثر متعة وفائدة للطلاب، وتساعدهم على تطوير مهارات التفكير النقدي والإبداعي بطريقة تفاعلية ومشوقة.  

 

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